3D – Etiole http://www.etiole.com Dream Tech. Live Tech. Sun, 13 May 2012 16:52:59 +0000 en-US hourly 1 3D Holograms in Air without screens now possible : The future as you see it http://www.etiole.com/2011/11/3d-holograms-in-air-without-screens-now-possible-the-future-as-you-see-it/ http://www.etiole.com/2011/11/3d-holograms-in-air-without-screens-now-possible-the-future-as-you-see-it/#respond Tue, 15 Nov 2011 17:18:46 +0000 http://www.etiole.com/?p=5626

The last decade in Hollywood marked the dawn of Modern Science Fiction in Movies. Be it Iron Man or Avatar, they've shown the concept of holograms in the air. Something like this seemed impossible a decade back but in 2006, it was finally invented. Upon further work by a company based out of Tokyo, the technology has reached a stable stage.
[caption id="attachment_5627" align="alignright" width="300" caption="Holograms - Avatar"][/caption]
With a 50,000 dots per second and Frame per second rate upwards of 10, this works on the concept of excitation of oxygen and nitrogen plasma in the air using. Soon, we will be able to experience something like this in our living rooms. A video after the jump shows this technology working. Via TechCrunch and Video Credit : Diginfo TV]]>

The last decade in Hollywood marked the dawn of Modern Science Fiction in Movies. Be it Iron Man or Avatar, they've shown the concept of holograms in the air. Something like this seemed impossible a decade back but in 2006, it was finally invented. Upon further work by a company based out of Tokyo, the technology has reached a stable stage.
[caption id="attachment_5627" align="alignright" width="300" caption="Holograms - Avatar"][/caption]
With a 50,000 dots per second and Frame per second rate upwards of 10, this works on the concept of excitation of oxygen and nitrogen plasma in the air using. Soon, we will be able to experience something like this in our living rooms. A video after the jump shows this technology working. Via TechCrunch and Video Credit : Diginfo TV]]>
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The Question of the Millennium : Xbox Kinect or PlayStation Move? http://www.etiole.com/2011/03/the-question-of-the-millennium-xbox-kinect-or-playstation-move/ http://www.etiole.com/2011/03/the-question-of-the-millennium-xbox-kinect-or-playstation-move/#comments Wed, 30 Mar 2011 19:04:12 +0000 http://www.etiole.com/?p=5093

Competition is heating up in the gaming zone. But the eternal question is, shall I go for Xbox Kinect or PS 3 Move? Both are equally appealing and offer varied games and gameplay options. So which one is actually better? I've had my friend who bought PS 3 Move over Xbox Kinect. He's got some reasons to tell you why. Here's Nikhil, take over. There are so many options for 3D gaming today that it has become difficult to choose what to buy. XBOX Kinect and PS3 Move are all very good but they have pros as well as cons. Lets start with XBOX Kinect. It senses the direction in which your body moves and thus is very advanced but the single main problem with it is the absence of button(s). It brings down the agility with which you perform the moves and also brings down the variety of moves that you can perform. Moreover, it's quite slow at recognizing your actions. You also need to be fit in order to use it as your whole body needs to be used while gaming with it. Another big problem is that you require a large drawing room, a minimum of 2-3 feet distance between you and the kinect sensor for a good gameplay experience. Playstation Move on the other hand is much like Nintendo Wii. It is much more accurate than XBOX kinect but then the main problem with it that you can only use your hands for 3D gaming. So games like football cannot be played in 3D using a PlayStation Move but when it comes to shooting games like killzone or sports (except football), PS Move is certainly the best. The T button which is in the back of PS Move is also very useful. The buttons are in comfortable positions which make it better then Wii. There is a large variety of  games available for Move compared to Kinect. So Happy 3D Gaming with Move! So  PS Move is what you should preferably buy as it gets the upper cut due to higher accuracy and better gameplay. What do you guys think about it? ]]>

Competition is heating up in the gaming zone. But the eternal question is, shall I go for Xbox Kinect or PS 3 Move? Both are equally appealing and offer varied games and gameplay options. So which one is actually better? I've had my friend who bought PS 3 Move over Xbox Kinect. He's got some reasons to tell you why. Here's Nikhil, take over. There are so many options for 3D gaming today that it has become difficult to choose what to buy. XBOX Kinect and PS3 Move are all very good but they have pros as well as cons. Lets start with XBOX Kinect. It senses the direction in which your body moves and thus is very advanced but the single main problem with it is the absence of button(s). It brings down the agility with which you perform the moves and also brings down the variety of moves that you can perform. Moreover, it's quite slow at recognizing your actions. You also need to be fit in order to use it as your whole body needs to be used while gaming with it. Another big problem is that you require a large drawing room, a minimum of 2-3 feet distance between you and the kinect sensor for a good gameplay experience. Playstation Move on the other hand is much like Nintendo Wii. It is much more accurate than XBOX kinect but then the main problem with it that you can only use your hands for 3D gaming. So games like football cannot be played in 3D using a PlayStation Move but when it comes to shooting games like killzone or sports (except football), PS Move is certainly the best. The T button which is in the back of PS Move is also very useful. The buttons are in comfortable positions which make it better then Wii. There is a large variety of  games available for Move compared to Kinect. So Happy 3D Gaming with Move! So  PS Move is what you should preferably buy as it gets the upper cut due to higher accuracy and better gameplay. What do you guys think about it? ]]>
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3D HD recording coming to a Mobile Phone near you! http://www.etiole.com/2010/05/3d-hd-recording-coming-to-a-mobile-phone-near-you/ http://www.etiole.com/2010/05/3d-hd-recording-coming-to-a-mobile-phone-near-you/#respond Wed, 12 May 2010 07:41:57 +0000 http://www.etiole.com/?p=4441 3D Camera Module

3D Camera Module3D's all the fuss around, screens and camera's. Good news is that it's coming to mobile devices too. SHARP has developed a 3D camera module which is capable of capturing video in 720p (HD). Perhaps this could be a game changer in the way mobile videos are shot and viewed. Samples get ready by July and mass shipping starts all in 2010. For all those who don't know how 3D technology works, check out this infographic. Let's see which cellphone gets it first? Perhaps the iPhone? :P For more techie bits, run down the press release.
Sharp Corporation has developed a 3D camera module for mobile devices capable of capturing high-definition (720p*2) 3D video images, an industry first. Sharp will start shipping samples in July. Mass production of these modules will begin within 2010. 3D images are composed of two views taken using two cameras that simultaneously capture separate images for the right and left eyes. Consequently, a 3D camera requires peripheral circuitry to apply image processing to the two images, for example, to adjust color or to correct positioning between the images from the two cameras. Manufacturers have thus been pursuing designs that reduce the size and weight of 3D cameras and seeking ways to shorten their development period. The current 3D camera module developed by Sharp incorporates functions to process the image data output by the left and right cameras, including Color Synchronizing Processing to adjust color and brightness, Timing Synchronizing Processing to synchronize the timing of the video signals, and Optical Axis Control Processing to correct positioning. In addition, Fast Readout Technology rapidly transfers video data from the image sensor, enabling 3D images to be captured in high-resolution HD mode. Further, in developing this camera module, Sharp applied high-density mounting technology nurtured over long years of experience in camera module development to achieve a compact form. Embedding this camera module in mobile devices such as digital cameras, mobile phones, and smartphones will contribute to the development of a wide range of new, innovative communications tools. In the future, Sharp will be opening up new 3D markets based on 3D display technologies, including small/medium-size and large-size 3D LCDs, as well as on 3D input device technologies such as 3D camera modules.
[Via Engadget and SHARP]]]>
3D Camera Module

3D Camera Module3D's all the fuss around, screens and camera's. Good news is that it's coming to mobile devices too. SHARP has developed a 3D camera module which is capable of capturing video in 720p (HD). Perhaps this could be a game changer in the way mobile videos are shot and viewed. Samples get ready by July and mass shipping starts all in 2010. For all those who don't know how 3D technology works, check out this infographic. Let's see which cellphone gets it first? Perhaps the iPhone? :P For more techie bits, run down the press release.
Sharp Corporation has developed a 3D camera module for mobile devices capable of capturing high-definition (720p*2) 3D video images, an industry first. Sharp will start shipping samples in July. Mass production of these modules will begin within 2010. 3D images are composed of two views taken using two cameras that simultaneously capture separate images for the right and left eyes. Consequently, a 3D camera requires peripheral circuitry to apply image processing to the two images, for example, to adjust color or to correct positioning between the images from the two cameras. Manufacturers have thus been pursuing designs that reduce the size and weight of 3D cameras and seeking ways to shorten their development period. The current 3D camera module developed by Sharp incorporates functions to process the image data output by the left and right cameras, including Color Synchronizing Processing to adjust color and brightness, Timing Synchronizing Processing to synchronize the timing of the video signals, and Optical Axis Control Processing to correct positioning. In addition, Fast Readout Technology rapidly transfers video data from the image sensor, enabling 3D images to be captured in high-resolution HD mode. Further, in developing this camera module, Sharp applied high-density mounting technology nurtured over long years of experience in camera module development to achieve a compact form. Embedding this camera module in mobile devices such as digital cameras, mobile phones, and smartphones will contribute to the development of a wide range of new, innovative communications tools. In the future, Sharp will be opening up new 3D markets based on 3D display technologies, including small/medium-size and large-size 3D LCDs, as well as on 3D input device technologies such as 3D camera modules.
[Via Engadget and SHARP]]]>
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How Does 3D technology Work? [Pic] http://www.etiole.com/2010/02/how-does-3d-technology-work-pic/ http://www.etiole.com/2010/02/how-does-3d-technology-work-pic/#comments Tue, 16 Feb 2010 15:17:17 +0000 http://www.etiole.com/?p=3996

3D movies like Avatar hit the movie cinemas, you watched it and enjoyed a lot. Ever cared about how this technology works? How is a illusion of 3D structure created? If you've got such questions here's one picture to answer them all. Click below to enlarge the picture. Thanks Gizmodo and OnlineSchools.]]>

3D movies like Avatar hit the movie cinemas, you watched it and enjoyed a lot. Ever cared about how this technology works? How is a illusion of 3D structure created? If you've got such questions here's one picture to answer them all. Click below to enlarge the picture. Thanks Gizmodo and OnlineSchools.]]>
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